Poopy Pigeons


Unreal Engine | Solo Project | On Going

Promotional Video of Poopy Pigeons

Description

Poopy pigeon is an arcade style game with an unconventional controller. In the game, the player controls a pigeon that flies arounds and let droppings fall over unexpected people in order to get the most amount of points. Inspired by flappy bird and subway surfar, with some amount of chaos too. the controller is made with an arduino one, electronic components and 3d printing.

Role: Solo Project
Tools: Unreal Engine, Blender, Arduino IDE

Duration: Fall 2025 - On Going


Contributions


3D Model

Preparation for 3D printing, and in-game animations
I created the model knowly that I would have to use it for 3d printing and adding the component parts and also use it in game. So, I prioritize the functionality and viability for the in game animations, also keeping it simple. This was the first time that I had to deal with 3d printing. I made some simple 3d animations in game.


Arduino controller creation

Arduino IDE, Human interface device, Electronic inputs
This was one of my first experiences with arduino, There has been a couple of iterations of the components and 3d printed parts as I learned about the weakness and strengths of each type of components. I would not recommend using flex sensors for any type of precision, learned that the hard way. The initial prototype used a makey makey for the human interface device, which double the amount of connections and parts. there is still room for improvement for the next iteration.


Game Mechanics Design

Video of testingg mechanics in engine

Endless flyer, Sniper Camera
I coded a constand forward velocity and falling speed that changes if the player starts to dive (Increase velocity and falling speed by setting the joystick forward) or glide (decrease velocity and falling speed by setting the joystick back). The systems triggers the endgame if the pigeon crashes with anything. The camera changes when a dropping falls and stays on the action while slowing up time.


Reflection

The prototype has a lot of potentencial. A solo project of this scale is a lopt of work, but its a lot of fun to come up with the mechanics and the cicle of implementation, testing and tweaking. I learned a lot on electronic components and making game mechanics.

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