Gameplay Video of Guard and Gash
Guard and Gash its an action short game where the player is a knight fighting another knight. It is a simple combat system with delays for the inputs. So the player really has to commit on their actions. The game was a short project that was used in order to learn about game design. this is my firs game , I revisited in order to retouched a bit.
Role: Solo Dev Project
Tools: Construct 3, Adobe Fresco
Summer 2025
State machines and simple coding
The game help me to rember coding and making a simple state machines for both the player and enemy. I got to play with some simple visual effects for the interactions of the characters.
Level assets, and Illustrations
I was then tasked to made most of the asset's of the desk. As well as some of the illustration photos of the game. Then I had to implement them into the game engine.
Illustration and implementarion
We decide to make a visual way to remeber the characters and information that the player. So I came up with the corkboard that gets updated as the player founds a new pieced of information. I also took care of the implementation of the system.
Racoon’s Riddles was the first finished, polished collaborative game experience that I was part of. It was a good learning experience for simple coding and implementation of feedback and sound.